> For the complete documentation index, see [llms.txt](https://monsterarena.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://monsterarena.gitbook.io/whitepaper/monster-arena-creatures.md).

# Monster Arena Creatures

## Development Forms

Creatures on Monsrer Arena Planet all spawn from eggs then go through next evolution stages to reach the fully active version. Players need to spend a few MON tokens to complete hatching process.

Two Development Form: EGG and MONS

## MONS Tribes and Indicators

There are 4 elemental systems corresponding to MONS Tribes. The strengths and weaknesses of each class are basically expressed through 4 main indicators: Attack - Defend - Speed - and HP.

### **Thunder MONS**

:dagger: Attack: **9-10**\
:shield: Defend: **3-4**\
:zap: Speed: **6-7**\
:syringe: HP: **100-200**

### **Water MONS**

They have the ability to heal wounds so they have a durable vitality.

:dagger: Attack: **3-4**\
:shield: Defend: **5-6**\
:zap: Speed: **4-5**\
:syringe: HP: **400-500**

### **Fire MONS**

Thick skin is structured as a protective armor, so they have great defense.

:dagger: Attack: **3-4**\
:shield: Defend: **9-10**\
:zap: Speed: **3-4**\
:syringe: HP: **250-350**

**Snow MONS**

Snow MONS have the advantage of speed when gliding through the air.

:dagger: Attack: **5-6**\
:shield: Defend: **3-4**\
:zap: Speed: **9-10**\
:syringe: HP: **150-250**

## Levels

There are 6 levels to measure the perfection and strength of creatures. Each MONS will evolve in these 6 consecutive levels towards the last version. Experience points (EXP) will be accumulated through the matches. MONS will level up when they reach the required EXP. The MONS with higher rarity can accumulate EXP faster.

| Level |     EXP     |
| :---: | :---------: |
|   1   |    0 - 99   |
|   2   |  100 - 349  |
|   3   |  350 - 999  |
|   4   | 1000 - 1999 |
|   5   | 2000 - 3999 |
|   6   |  From 4000  |

Creatures with higher evolution levels take precedence in Play-to-Earn operations. High-level MONS have a higher win rate, higher farming productivity, higher rewards from winning the battles, etc.

## Rarity Levels

After hatching from an egg, MONS will have a random Rarity Level. MONS will be attached to this Rarity Level for life. There are a total of 6 levels arranged in ascending rarity: Common, Uncommon, Rare, Super Rare, Epic ,and Legendary.

Rarity Levels also affect the priority of MONS as evolution levels stat. Not only that, the Rarity Levels decide the max times that the MONS can participate in Fight Monsters.&#x20;

MONS with higher rarity will have faster leveling up.

The rarer the creatures, the more turns for Fight Monsters.
